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Emerging technologies of augmented reality [electronic book] : interfaces and design / edited by Michael Haller, Mark Billinghurst and Bruce H. Thomas.

Contributor(s): Haller, Michael, 1974- [editor] | Billinghurst, Mark, 1967- [editor] | Thomas, Bruce (Bruce H.) [editor].
Material type: materialTypeLabelBookPublisher: Hershey : Idea Group Pub., [2007]Copyright date: ©2007Description: online resource (xiii, 399 pages) : illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 1599040662; 9781599040660; 1599040670 (paperback); 9781599040677 (paperback); 1599040689 (e-book); 9781599040684 (e-book).Subject(s): Human-computer interaction | Virtual reality | User interfaces (Computer systems)DDC classification: 004.019 Online resources: Access eBook Summary: "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.
Holdings
Item type Current library Call number Status Notes
eBook MTU Online eBook 004.019 (Browse shelf(Opens below)) Available MMED9004 - Core Reading
Total holds: 0

Enhanced descriptions from Syndetics:

Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. ""Emerging Technologies of Augmented Reality: Interfaces and Design"" provides a foundation of the main concepts of augmented reality (AR), with a particular emphasis on user interfaces, design, and practical AR techniques, from tracking algorithms to design principles for AR interfaces. ""Emerging Technologies of Augmented Reality: Interfaces and Design"" contains comprehensive information focusing on the following topics: technologies that support AR, development environments, interface design and evaluation of applications, and case studies of AR applications.

Includes bibliographical references and index.

"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Electronic reproduction.: EBSCO GOBI. Mode of access: World Wide Web.

Table of contents provided by Syndetics

  • 1 Vision Based 3D Tracking and Pose Estimation for Mixed Reality (p. 1)
  • 2 Developing AR Systems in the Prescence of Spatial Uncertainty (p. 23)
  • 3 An Introduction to Head Mounted Displays for Augmented Reality (p. 43)
  • 4 Projector-Based Augmentation (p. 64)
  • 5 Mobile Phone Based Augmented Reality (p. 90)
  • 6 Representing and Processing Screen Space in Augmented Reality (p. 110)
  • 7 Abstraction and Implementation Strategies for Augmented Reality Authoring (p. 138)
  • 8 Supporting Early Design Activities for AR Experiences (p. 160)
  • 9 Real-Time 3D Design and Modelling of Outdoor Structures Using Mobile Augmented Reality Systems (p. 181)
  • 10 The Evolution of a Framework for Mixed Reality Experiences (p. 198)
  • 11 Lessons Learned in Designing Ubiquitous Augmented Reality User Interfaces (p. 218)
  • 12 Human Communication in Collaborative Augmented Reality Systems (p. 236)
  • 13 Interaction Design for Tangible Augmented Reality Applications (p. 261)
  • 14 Industrial Augmented Reallity Applications (p. 283)
  • 15 Creating Augmented Virtual Environments (p. 305)
  • 16 Making Memories of a Lifetime (p. 329)
  • 17 Social and Physical Interactive Paradigms for Mixed Reality Entertainment (p. 352)
  • 18 The Future of Augmented Reality Gaming (p. 367)

Author notes provided by Syndetics

Dr. Michael Haller is a researcher working at the Department of Digital Media of the Upper Austria University of Applied Sciences and responsible for computer graphics, multimedia programming, and augmented reality. He has produced technical publications and his work has been demonstrated at a wide variety of conferences. Prior to teaching at the Upper Austria University of Applied Sciences, he worked at the Johannes Kepler University in Linz. From 2001 to 2004, he directed the EU funded project ""AMIRE"", a research project on authoring augmented reality. In 2004, he received the Erwin Schroedinger fellowship award presented by the Austrian Science Fund for his stay at the HITLabNZ, University of Canterbury and the IMSC, University of Southern California (USA). Dr. Mark Billinghurst is a researcher developing innovative computer interfaces that explore how virtual and real worlds can be merged to enhance face-to-face and remote collaboration. Director of the Human Interface Technology Laboratory (New Zealand) and Associate Professor at the University of Canterbury, he has produced over 100 technical publications and his work has been demonstrated at a wide variety of conferences. Dr Billinghurst has a PhD in Electrical Engineering from the University of Washington, USA. Dr. Bruce Hunter Thomas is the current Director of the Wearable Computer Laboratory at the University of South Australia. He is currently a NICTA Fellow, CTO A-Rage Pty Ltd, and visiting Scholar with the Human Interaction Technology Laboratory, University of Washington. His academic qualifications include the following: B.A. in Physics, George Washington University; M.S. in Computer Science, University of Virginia with a thesis titled: Pipeline Pyramids in Dynamic Scenes; and Ph.D. in Computer Science, Flinders University with a thesis titled: Animating Direct Manipulation in Human Computer Interfaces.