Game interface design / Brent Fox.
By: Fox, Brent [author]
.
Material type:
BookPublisher: Boston, MA : Thomson Course Technology PTR, [2005]Copyright date: ©2005Description: xvii, 212 pages : illustrations (some color) ; 19 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 1592005934 (paperback); 9781592005932 (paperback).Subject(s): Computer games -- Programming| Item type | Current library | Call number | Status | Barcode | |
|---|---|---|---|---|---|
| General lending | MTU Bishopstown Library Lending | 794.815265 (Browse shelf(Opens below)) | Available | 00134404 | |
| General lending | MTU Bishopstown Library Lending | 794.815265 (Browse shelf(Opens below)) | Available | 00213797 | |
| General lending | MTU Bishopstown Library Lending | 794.815265 (Browse shelf(Opens below)) | Available | 00213761 |
Enhanced descriptions from Syndetics:
'Game Interface Design' reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are presented and explained. A clear understanding of what makes a good interface can help game designers in their quest for the ultimate interface design. This book discusses principles and ideas that help the reader to design elegant interfaces. Many visual examples are provided to clearly illustrate these principles. Real world tutorials are provided to show how these principles can be applied in an actual video game interface
Includes index.
Introduction to video games -- Planning menu flow -- The look and feel of your interface -- Basic design principles -- Console of PC? -- Button states -- Creating a focal point -- Using text in your interface -- Technical requirements and tricks -- Tools of the trade -- Using animation -- Icons, Icons, Icons -- Designing the HUD -- Designing the interface -- Creating an interactive mock-up.
Table of contents provided by Syndetics
- 1 Introduction to Game Development
- 2 Planning Menu Flow
- 3 The Look and Feel of Your Interface
- 4 Basic Design Principles
- 5 Console or PC?
- 6 Button States
- 7 Creating a Focal Point
- 8 Using Text in Your Interface
- 9 Technical Requirements and Tricks
- 10 Tools of the Trade
- 11 Using Animation
- 12 Icons, Icons, Icons
- 13 Designing the HUD
- 14 Tutorial # 1 Designing an Interface
- 15 Tutorial # 2 ICreating an Interactive Mock-Up"