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The C++ programming language / Bjarne Stroustrup.

By: Stroustrup, Bjarne [author].
Material type: materialTypeLabelBookPublisher: Upper Saddle River, NJ : Addison-Wesley, [2013]Copyright date: ©2013Edition: Fourth edition.Description: xiv, 1346 pages ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780321563842 (paperback); 0321563840 (paperback).Subject(s): C++ (Computer program language)DDC classification: 005.133 STR
Contents:
Part I: Introductory material -- Part II: Basic facilities -- Part III: Abstraction mechanisms -- Part IV: The standard library.
Holdings
Item type Current library Call number Status Notes Barcode
General lending MTU Bishopstown Library Lending 005.133 STR (Browse shelf(Opens below)) Available CIT Module COMP 8023 - Core reading. 00218489
Total holds: 0

Enhanced descriptions from Syndetics:

The new C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, has reorganized, extended, and completely rewritten his definitive reference and tutorial for programmers who want to use C++ most effectively.

The C++ Programming Language, Fourth Edition, delivers meticulous, richly explained, and integrated coverage of the entire language--its facilities, abstraction mechanisms, standard libraries, and key design techniques. Throughout, Stroustrup presents concise, "pure C++11" examples, which have been carefully crafted to clarify both usage and program design. To promote deeper understanding, the author provides extensive cross-references, both within the book and to the ISO standard.

New C++11 coverage includes

Support for concurrency Regular expressions, resource management pointers, random numbers, and improved containers General and uniform initialization, simplified for-statements, move semantics, and Unicode support Lambdas, general constant expressions, control over class defaults, variadic templates, template aliases, and user-defined literals Compatibility issues

Topics addressed in this comprehensive book include

Basic facilities: type, object, scope, storage, computation fundamentals, and more Modularity, as supported by namespaces, source files, and exception handling C++ abstraction, including classes, class hierarchies, and templates in support of a synthesis of traditional programming, object-oriented programming, and generic programming Standard Library: containers, algorithms, iterators, utilities, strings, stream I/O, locales, numerics, and more The C++ basic memory model, in depth

This fourth edition makes C++11 thoroughly accessible to programmers moving from C++98 or other languages, while introducing insights and techniques that even cutting-edge C++11 programmers will find indispensable.

This book features an enhanced, layflat binding, which allows the book to stay open more easily when placed on a flat surface. This special binding method--noticeable by a small space inside the spine--also increases durability.

Includes bibliographical references and index.

Part I: Introductory material -- Part II: Basic facilities -- Part III: Abstraction mechanisms -- Part IV: The standard library.

CIT Module COMP 8023 - Core reading.

Table of contents provided by Syndetics

  • Preface to the Fourth Edition (p. v)
  • Preface to the Third Edition (p. ix)
  • Preface to the Second Edition (p. xi)
  • Preface to the First Edition (p. xii)
  • Part I Introductory Material (p. 1)
  • Chapter 1 Notes to the Reader (p. 3)
  • Chapter 2 A Tour of C++: the Basics (p. 37)
  • Chapter 3 A Tour of C++: Abstraction Mechanisms (p. 59)
  • Chapter 4 A Tour of C++: Containers and Algorithms (p. 87)
  • Chapter 5 A Tour of C++: Concurrency and Utilities (p. 111)
  • Part II Basic Facilities (p. 133)
  • Chapter 6 Types and Declarations (p. 135)
  • Chapter 7 Pointers, Arrays, and References (p. 171)
  • Chapter 8 Structures, Unions, and Enumerations (p. 201)
  • Chapter 9 Statements (p. 225)
  • Chapter 10 Expressions (p. 241)
  • Chapter 11 Select Operations (p. 273)
  • Chapter 12 Functions (p. 305)
  • Chapter 13 Exception Handling (p. 343)
  • Chapter 14 Namespaces (p. 389)
  • Chapter 15 Source Files and Programs (p. 419)
  • Part III Abstraction Mechanisms (p. 447)
  • Chapter 16 Classes (p. 449)
  • Chapter 17 Construction, Cleanup, Copy, and Move (p. 481)
  • Chapter 18 Overloading (p. 527)
  • Chapter 19 Special Operators (p. 549)
  • Chapter 20 Derived Classes (p. 577)
  • Chapter 21 Class Hierarchies (p. 613)
  • Chapter 22 Run-Time Type Information (p. 641)
  • Chapter 23 Templates (p. 665)
  • Chapter 24 Generic Programming (p. 699)
  • Chapter 25 Specialization (p. 721)
  • Chapter 26 Instantiation (p. 741)
  • Chapter 27 Templates and Hierarchies (p. 759)
  • Chapter 28 Metaprogramming (p. 779)
  • Chapter 29 A Matrix Design (p. 827)
  • Part IV The Standard Library (p. 857)
  • Chapter 30 Standard Library Summary (p. 859)
  • Chapter 31 STL Containers (p. 885)
  • Chapter 32 STL Algorithms (p. 927)
  • Chapter 33 STL Iterators (p. 953)
  • Chapter 34 Memory and Resources (p. 973)
  • Chapter 35 Utilities (p. 1009)
  • Chapter 36 Strings (p. 1033)
  • Chapter 37 Regular Expressions (p. 1051)
  • Chapter 38 I/O Streams (p. 1073)
  • Chapter 39 Locales (p. 1109)
  • Chapter 40 Numerics (p. 1159)
  • Chapter 41 Concurrency (p. 1191)
  • Chapter 42 Threads and Tasks (p. 1209)
  • Chapter 43 The C Standard Library (p. 1253)
  • Chapter 44 Compatibility (p. 1267)
  • Index (p. 1281)

Excerpt provided by Syndetics

The C++ Programming Language, Third Edition Bjarne Stroustrup Preface Programming is understanding. - Kristen Nygaard I find using C++ more enjoyable than ever. C++'s support for design and programming has improved dramatically over the years, and lots of new helpful techniques have been developed for its use. However, C++ is not just fun. Ordinary practical programmers have achieved significant improvements in productivity, maintainability, flexibility, and quality in projects of just about any kind and scale. By now, C++ has fulfilled most of the hopes I originally had for it, and also succeeded at tasks I hadn't even dreamt of. This book introduces standard C++ * and the key programming and design techniques supported by C++. Standard C++ is a far more powerful and polished language than the version of C++ introduced by the first edition of this book. New language features such as name spaces, exceptions, templates, and run-time type identification allow many techniques to be applied more directly than was possible before, and the standard library allows the programmer to start from a much higher level than the bare language. About a third of the information in the second edition of this book came from the first. This third edition is the result of a rewrite of even larger magnitude. It offers something to even the most experienced C++ programmer; at the same time, this book is easier for the novice to approach that its predecessors were. The explosion of C++ use and the massive amount of experience accumulated as a result makes this possible. The definition of an extensive standard library makes a difference to the way C++ concepts can be presented. As before, this book presents C++ independently of any particular implementation, and as before, the tutorial chapters present language constructs and concepts in a "bottom up" order so that a construct is used only after it has been defined. However, it is much easier to use a well-designed library than it is to understand the details of its implementation. Therefore the standard library can be used to provide realistic and interesting examples well before a reader can be assumed to understand its inner workings. the standard library itself is also a fertile source of programming examples and design techniques. This book presents every major C++ language feature and the standard library. It is organized around language and library facilities. However, features are presented in the context of their use. That is, the focus is on the language as the tool for design and programming rather than on the language in itself. This book demonstrates key techniques that make C++ effective and teaches the fundamental concepts necessary for mastery. Except where illustrating technicalities, examples are taken from the domain of systems software. A companion, The Annotated C++ Language Standard , presents the complete language definition together with annotations to make it more comprehensible. The primary aim of this book is to help the reader understand how the facilities offered by C++ support key programming techniques. The aim is to take the reader far beyond the point where he or she gets code running primarily by copying examples and emulation programming styles from other languages. Only a good understanding of the ideas behind the language facilities leads to mastery. Supplemented by implementation documentation, the information provided is sufficient for completing significant real-world projects. The hope is that this book will help the reader gain new insights and become a better programmer and designer. Acknowledgements In addition to the people mentioned in the acknowledgment section of the first and second editions, I would like to thank Matt Austern, Hans Boehm, Don Caldwell, Lawrence Crowl, Alan Feuer, Andrew Forrest, Tim Griffin, Peter Juhl, Brian Kernighan, Andrew Koenig, Mike Mowbray, Rob Murray, Lee Nackman, Joseph Newcomer, Alex Stepanov, David Vandevoorde, Peter Weinberger, and Chris Van Wyk for commenting on draft chapters of this third edition. I would also like to thank the volunteers on the C++ standards committees who did an immense amount of constructive work to make C++ what it is today. It is slightly unfair to single out individuals, but it would be even more unfair not to mention anyone, so I'd like to especially mention Mike Ball, Dag Brück, Sean Corfield, Ted Goldstein, Kim Knutilla, Andrew Koenig, Josée Lajoie, Dmitry Lenkov, Nathan Myers, Martin O'Riordan, Tom Plum, Jonathan Shopiro, John Spicer, Jerry Schwarz, Alex Stepanov, and Mike Vilot, as people who each directly cooperated with me over some part of C++ and its standard library. Bjarne Stroustrup Murray Hill, New Jersey *At the time of writing, the C++ Standard is still only a "Final Committee Draft Standard." However, no significant changes to the language or the standard library are anticipated. 0201889544P04062001 Excerpted from The C++ Programming Language by Bjarne Stroustrup All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Author notes provided by Syndetics

Bjarne Stroustrup is the designer and original implementer of C++ and the author of Programming: Principles and Practice Using C++, 2nd Edition and The C++ Programming Language , among others. Having previously worked at Bell Labs, AT&T Labs - Research, and Texas A&M University, he is currently Managing Director in the technology division of Morgan Stanley in New York City. The recipient of numerous honors, including The National Academy of Engineering 2018 Charles Stark Draper Prize for Engineering "for conceptualizing and developing the C++ programming language, Dr. Stroustrup is a member of the National Academy of Engineering, an AT&T Fellow, an AT&T Bell Laboratories Fellow, an IEEE Fellow, and an ACM Fellow. He was voted into Electronic Design's Engineering Hall of Fame in 2013. His research interests include distributed systems, simulation, design, programming techniques, software development tools, and programming languages, and he remains actively involved in the ANSI/ISO standardization of C++. Dr. Stroustrup holds an advanced degree from the University of Aarhus in his native Denmark and a Ph.D. in Computer Science from Cambridge University, England.