Patterns in Java. Volume 2
By: Grand, Mark
.
Material type:
BookPublisher: New York Chichester : Wiley, ; 1999Description: 354p. + pbk.ISBN: 0471258415 (m); 9780471258414.Subject(s): Java (Computer program language)| Item type | Current library | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|
| General lending | MTU Kerry North Campus Library Ground Floor Main | 005.133 GRA (Browse shelf(Opens below)) | 1 | Available | 38888000035786 |
Browsing MTU Kerry North Campus Library shelves, Shelving location: Ground Floor Main Close shelf browser (Hides shelf browser)
|
|
|
|
|
|
|
|
||
| 005.133 FRE VB developer's guide to COM and COM+/ | 005.133 FRI Java 2 by example / | 005.133 GOO Serial communications programming in C and C++ / | 005.133 GRA Patterns in Java. Volume 2 | 005.133 GRA Java Enterprise design patterns / | 005.133 GRI Visual Basic Developer's guide to UML and design patterns / | 005.133 GUL Practical J2EE application architecture / |
Enhanced descriptions from Syndetics:
"This is the best book on patterns since the Gang of Four's Design Patterns. The book manages to be a resource for three of the most important trends in professional programming: Patterns, Java, and UML." -Larry O'Brien, Founding Editor, Software Development, on Patterns in Java, Volume 1
Picking up where he left off in his bestselling Patterns in Java, Volume 1, Mark Grand arms you with 50 new and reusable Java patterns-some available for the first time-that help you create more elegant and reusable designs. As with Volume 1, each pattern is documented in UML and, where appropriate, a code example or an example in the core Java API is provided. Volume 2 gives you:
* 7 GRASP patterns that show you how to assign responsibilities to classes
* 12 GUI Design patterns
* 13 Organizational Coding patterns that help you to structure your code for readability and easier maintenance
* 5 Coding Optimization patterns help to improve your program's performance in ways that a compiler's automatic optimizations cannot
* 5 Code Robustness patterns
* 8 Testing patterns that describe different methods for software testing, including Black Box, Clean Room, and System Testing
* Real-world case studies that illustrate when and how to use the patterns
* A tutorial for writing your own designs in UML
* Pointers on using UML and patterns in development analysis, implementation, and testing
* Tons of sample code
The CD-ROM contains:
* All the code examples found in the book
* Evaluation versions of Together/J Whiteboard Edition from Object International (www.togetherj.com), OptimizeIt from Intuitive Systems, AssertMate version 1.0 from Reliable Software Technologies, and jtest! and CodeWizard for Java(TM) from ParaSoft
Includes CD-ROM.
This title is the second volume in a series that offers blueprints for software development projects and their creators. Following on from the first volume, this book covers newer types of patterns written in Java such as GRASP, GUI, or coding.
Table of contents provided by Syndetics
- Acknowledgments (p. ix)
- About the Author (p. xi)
- Chapter 1 Introduction to Software Patterns (p. 1)
- A Brief History of Patterns (p. 2)
- Description of Patterns (p. 3)
- Organization of This Book (p. 5)
- Chapter 2 Overview of UML (p. 7)
- Class Diagram (p. 8)
- Interfaces (p. 11)
- Collaboration Diagram (p. 20)
- Statechart Diagram (p. 28)
- Chapter 3 The Software Life Cycle (p. 31)
- Case Study (p. 34)
- Business Case (p. 35)
- Define Requirements Specification (p. 36)
- Develop High-Level Essential Use Cases (p. 38)
- Object-Oriented Analysis (p. 40)
- User Interface Design (p. 42)
- Object-Oriented Design (p. 43)
- Chapter 4 GRASP Patterns (p. 51)
- Low Coupling/High Cohesion [Larman98] (p. 53)
- Expert [Larman98] (p. 59)
- Creator [Larman98] (p. 65)
- Polymorphism [Larman98] (p. 69)
- Pure Fabrication [Larman98] (p. 73)
- Law of Demeter [Larman98] (p. 77)
- Controller [Larman98] (p. 85)
- Chapter 5 GUI Design Patterns (p. 89)
- Window per Task [Beck-Cunningham87] (p. 95)
- Interaction Style [Coram-Lee98] (p. 99)
- Explorable Interface [Coram-Lee98] (p. 103)
- Conversational Text [Grand99] (p. 109)
- Selection [Grand99] (p. 113)
- Form [Tidwell98] (p. 121)
- Direct Manipulation [Grand99] (p. 127)
- Limited Selection Size [Grand99] (p. 133)
- Ephemeral Feedback [Grand99] (p. 137)
- Disabled Irrelevant Things [Tidwell98] (p. 141)
- Supplementary Window [Grand99] (p. 143)
- Step-by-Step Instructions [Tidwell98] (p. 149)
- Chapter 6 Organizational Coding Patterns (p. 153)
- Accessor Method Name [Grand99] (p. 155)
- Anonymous Adapter [Grand99] (p. 159)
- Symbolic Constant Name [Grand99] (p. 165)
- Define Constants in Interfaces [Trost98] (p. 171)
- Switch [Grand99] (p. 175)
- Extend Super [Beck97] (p. 179)
- Intention Revealing Method [Beck97] (p. 183)
- Composed Method [Beck97] (p. 185)
- Conditional Compilation [Grand99] (p. 191)
- Checked versus Unchecked Exceptions [Grand99] (p. 195)
- Convert Exceptions [Brown98] (p. 201)
- Server Socket [Grand99] (p. 207)
- Client Socket [Grand99] (p. 215)
- Chapter 7 Coding Optimization Patterns (p. 219)
- Hashed Adapter Objects [Grand99] (p. 221)
- Lazy Initialization [Beck97] (p. 233)
- Double-Checked Locking [Schmidt-Harrison96] (p. 239)
- Loop Unrolling [Grand99] (p. 243)
- Lookup Table [Grand99] (p. 249)
- Chapter 8 Code Robustness Patterns (p. 255)
- Assertion Testing [Grand99] (p. 257)
- Guaranteed Cleanup [Grand99] (p. 265)
- Maximize Privacy [Grand99] (p. 269)
- Return New Objects from Accessor Method [Gold97] (p. 275)
- Copy Mutable Parameters [Pryce98] (p. 279)
- Chapter 9 Testing Patterns (p. 283)
- Black Box Testing [Grand99] (p. 285)
- White Box Testing [Grand99] (p. 289)
- Unit Testing [Grand99] (p. 293)
- Integration Testing [Grand99] (p. 297)
- System Testing [Grand99] (p. 301)
- Regression Testing [Grand99] (p. 309)
- Acceptance Testing [Grand99] (p. 313)
- Clean Room Testing [Grand99] (p. 319)
- Bibliography (p. 323)
- Appendix A Overview of Patterns in Java (p. 325)
- Appendix B About the CD-ROM (p. 341)
- Index (p. 343)