Agile software development / Alistair Cockburn.
By: Cockburn, Alistair
.
Material type:
BookSeries: Agile software development series.Publisher: Boston : Addison-Wesley, 2002Description: xxv, 278 p. : ill. ; 24 cm.ISBN: 0201699699 (pbk.); 9780201699692.Subject(s): Computer software -- Development| Item type | Current library | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|
| General lending | MTU Kerry North Campus Library Ground Floor Main | 005.1 COC (Browse shelf(Opens below)) | 2 | Available | 38888000538201 | |
| General lending | MTU Kerry North Campus Library Ground Floor Main | 005.1 COC (Browse shelf(Opens below)) | 1 | Available | 38888000479000 |
Enhanced descriptions from Syndetics:
This work presents a customizable light-weight methodology for improving software development. Alastair Cockburn offers advice on bringing difficult projects to a successful conclusion with a minimum of stress. The volume is based on over 10 years of interviewing software project teams and comparing what they have said with traditional software engineering disciplines.
Includes bibliographical references and index.
Introduction: Unknowable and Incommunicable -- Ch. 1. A Cooperative Game of Invention and Communication -- Ch. 2. Individuals -- Ch. 3. Communicating, Cooperating Teams -- Ch. 4. Methodologies -- Ch. 5. Agile and Self-Adapting -- Ch. 6. The Crystal Methodologies -- App. A. The Agile Software Development Manifesto -- App. B. Naur, Ehn, Musashi.
Alastair Cockburn offers advice on bringing difficult software development projects to a successful conclusion with a minimum of stress. The volume is based on over 10 years of interviewing software project teams.
Table of contents provided by Syndetics
- List of Figures
- List of Stories
- Preface
- Introduction: Unknowable and Incommunicable
- The Problem with Parsing Experience. The Impossibility of Communication. Three Levels of Listening. So, What Do I Do Tomorrow?
- Chapter 1 A Cooperative Game of Invention and Communication
- Software and Poetry. Software and Games. A Second Look at the Cooperative Game. What Should This Mean to Me?
- Chapter 2 Individuals
- Them's Funky People. Overcoming Failure Modes. Working Better in Some Ways than Others. Drawing on Success Modes. What Should I Do Tomorrow?
- Chapter 3 Communicating, Cooperating Teams
- Convection Currents of Information. Jumping Communication Gaps. Teams as Communities. Teams as Ecosystems. What Should I Do Tomorrow?
- Chapter 4 Methodologies
- An Ecosystem That Ships Software. Methodology Concepts. Methodology Design Principles. XP under Glass. Why Methodology at All? What Should I Do Tomorrow?
- Chapter 5 Agile and Self-Adapting
- Light but Sufficient. Agile. Becoming Self-Adapting. What Should I Do Tomorrow?
- Chapter 6 The Crystal Methodologies
- Shaping the Crystal Family. Crystal Clear. Crystal Orange. Crystal Orange Web. What Should I Do Tomorrow?
- Appendix A The Agile Software Development Manifesto
- The Agile Alliance. The Manifesto. Supporting the Values
- Appendix B Naur, Ehn, Musashi
- Peter Naur, Programming as Theory Building. Pelle Ehn, Wittgenstein's Language Games. Musashi
- Appendix C Books and References
- Index
Excerpt provided by Syndetics
Author notes provided by Syndetics
Alistair Cockburn is a recognized expert on use cases. He is consulting fellow at Humans and Technology, where he is responsible for helping clients succeed with object-oriented projects. He has more than twenty years of experience leading projects in hardware and software development in insurance, retail, and e-commerce companies and in large organizations such as the Central Bank of Norway and IBM.
0201699699AB07302002