MTU Library Catalogue

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Game developer's market guide / edited by Bob Bates.

Contributor(s): Bates, Bob.
Material type: materialTypeLabelBookSeries: Premier Press game development series.Publisher: Boston, MA : Premier Press, c2003Description: xi, 722 p. : ill. ; 24 cm.ISBN: 1592001041; 9781592001040.Subject(s): Computer games -- Programming -- Vocational guidance | Reference works | Information technology industries | Computer games / online games: strategy guidesDDC classification: 794.8 GAM Summary: This title aims to be the standard reference for game developers of all sorts - contractors, programmers, animators, designers, and audio and visual artists. Readers get complete, up-to-date profiles of hundreds of publishers, distributors, game recruiters, schools and conferences.
Holdings
Item type Current library Call number Copy number Status Barcode
General lending MTU Kerry North Campus Library First Floor Main 794.8 GAM (Browse shelf(Opens below)) 1 Available 38888000541403
Total holds: 0

Enhanced descriptions from Syndetics:

This title aims to be the standard reference for game developers of all sorts - contractors, programmers, animators, designers, and audio and visual artists. Readers get complete, up-to-date profiles of hundreds of publishers, distributors, game recruiters, schools and conferences.

Includes index.

Includes bibliographical references and index.

This title aims to be the standard reference for game developers of all sorts - contractors, programmers, animators, designers, and audio and visual artists. Readers get complete, up-to-date profiles of hundreds of publishers, distributors, game recruiters, schools and conferences.

Table of contents provided by Syndetics

  • Introduction (p. xii)
  • Section I Articles about the Industry (p. 1)
  • The Business Side (p. 3)
  • Breaking into the Game Business (p. 15)
  • Getting a Job in the Game Industry (p. 29)
  • That First Assignment: How We Did It (p. 37)
  • Before You Go Freelance (p. 49)
  • The Freelancing Life (p. 63)
  • The Pros and Cons of Using an Agent (p. 77)
  • Working with a Recruiter (p. 89)
  • The Game Developer's Bookshelf (p. 97)
  • The International Game Developers Association (p. 115)
  • IGDA Curriculum Framework--The Study of Games and Game Development (p. 125)
  • Your Design in Computer Game History (p. 133)
  • Understanding and Negotiating Contracts (p. 149)
  • Intellectual Property Laws (p. 175)
  • Section II The Companies (p. 201)
  • Publishers (p. 203)
  • Developers (p. 259)
  • Contractors (p. 501)
  • Distributors (p. 575)
  • Game Recruiters and Agents (p. 597)
  • Schools (p. 627)
  • Industry Events (p. 675)
  • Section III Resources (p. 691)
  • Organizations of Interest (p. 693)
  • Websites and Magazines of Interest (p. 697)
  • Index (p. 707)