Using Macromedia Director MX / Gary Rosenzweig.
By: Rosenzweig, Gary
.
Material type:
BookPublisher: Indianapolis, Ind. : Que, c2003Edition: Special ed.Description: xv, 817 p. : ill. ; 23 cm.ISBN: 0789729032; 9780789729033.Other title: Using Macromedia Director MX.Subject(s): Director (Computer file) | Macromedia Director (Computer file) | Multimedia systems| Item type | Current library | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|
| General lending | MTU Kerry North Campus Library Ground Floor Main | 006.7 ROS (Browse shelf(Opens below)) | 1 | Available | 38888000541411 |
Enhanced descriptions from Syndetics:
Special Edition Using Macromedia Director MX is a comprehensive guide to creating and publishing Director movies.
The book includes complete coverage of the newest version of Director, from advanced issues such as Lingo scripting and multi-user applications on how to employ the 3D API.
This edition includes more coverage of multi-user applications, using 3D media, efficient sprite editing with the context-sensitive Property Inspector, increased control of cast members through the Cast Manager, vector drawing tools that add illustration capability, and special imaging effects and transition behaviors to add pizzazz and drama to applications.
Includes index.
CD-ROM in back pocket.
Text on inside covers.
Includes bibliographical references (p. [743]-747) and indexes.
This is a comprehensive guide to creating and publishing Director movies. It provides a solid groundwork to Director, the most popular multimedia authoring software on the market, with up-to-date coverage of the newest version, Director MX.
Table of contents provided by Syndetics
- Introduction (p. 1)
- I
- 1 Using the Director Interface (p. 7)
- 2 Working with Director Member Types (p. 33)
- 3 Writing Lingo Scripts (p. 77)
- II Building Director Movies
- 4 Using Sprites and the Score (p. 117)
- 5 Adding User Interaction (p. 145)
- 6 Controlling Sprites (p. 185)
- 7 Controlling Sound with Lingo (p. 207)
- 8 Controlling Flash Members (p. 223)
- 9 Controlling Digital Video with Lingo (p. 239)
- 10 Creating MIAWs and Controlling the Director Environment (p. 251)
- III Advanced Programming Concepts
- 11 Understanding Variables, Operations, and Lists (p. 287)
- 12 Using Object-Oriented Programming and Behaviors (p. 315)
- 13 Using Lingo to Alter Text Members (p. 357)
- 14 Using Lingo to Create Images (p. 379)
- 15 Using Lingo to Draw Vector Shapes (p. 403)
- IV Creating and Controlling 3D
- 16 Creating 3D Models (p. 423)
- 17 Controlling 3D Models (p. 473)
- 18 Implementing 3D User Interaction (p. 497)
- 19 Modifying Shaders, Textures, and Lights (p. 517)
- 20 Controlling Camera and Rendering Effects (p. 537)
- V Extending Director
- 21 Reading and Writing Data Files (p. 563)
- 22 Programming Network Communication (p. 575)
- 23 Adding Multiuser Communication (p. 585)
- 24 Building Authoring Tools (p. 611)
- 25 Addressing Accessibility Issues (p. 619)
- 26 Using Xtras (p. 631)
- VI Production Process
- 27 Error Handling and Debugging (p. 661)
- 28 Creating Applications (p. 679)
- 29 Publishing Shockwave Movies (p. 687)
- 30 Addressing Performance and Cross-Platform Issues (p. 699)
- VII Appendixes
- A What's on the CD-ROM (p. 727)
- B Glossary (p. 731)
- C Online Resources (p. 743)
- D Lingo Index (p. 749)
- Index (p. 761)