MTU Library Catalogue

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Game design workshop : a playcentric approach to creating innovative games.

By: Fullerton, Tracy [author.].
Material type: materialTypeLabelBookPublisher: Boca Raton : CRC Press, 2014Edition: Third edition / Tracy Fullerton.Description: xxvii, 507p. : illustrations (black and white) ; 24 cm.Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781482217162 (pbk.).Subject(s): Computer games -- Programming | Computer games -- Design | Hobbies and Games | Graphical & digital media applications | Digital animation | Games development & programming | Computer games / online games: strategy guides | Computer programming / software engineering | Indoor games | Digital LifestyleDDC classification: 791.8151 FUL Summary: In this guide, readers will learn the fundamentals of game design through the study of classic systems and by performing exercises provided to strengthen their understanding of how game elements work together. These exercises require no background in programming or artwork.
Holdings
Item type Current library Call number Status Barcode
General lending MTU Kerry North Campus Library First Floor Main 791.8151 FUL (Browse shelf(Opens below)) Available 38888000811848
Total holds: 0

Enhanced descriptions from Syndetics:

Create the Digital Games You Love to Play

Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition .

Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.

The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Includes index.

Includes bibliographical references and index.

In this guide, readers will learn the fundamentals of game design through the study of classic systems and by performing exercises provided to strengthen their understanding of how game elements work together. These exercises require no background in programming or artwork.

Table of contents provided by Syndetics

  • The Role of the Game Designer
  • The Structure of Games
  • Working with Formal Elements
  • Working with Dramatic Elements
  • Working with System Dynamics
  • Conceptualization
  • Prototyping
  • Digital Prototyping
  • Playtesting
  • Functionality, Completeness, and Balance
  • Fun and Accessibility
  • Team Structures
  • Stages of Development
  • The Design Document
  • Understanding the Game Industry
  • Selling Yourself and Your Ideas to the Game Industry