MTU Library Catalogue

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Game development essentials : an introduction / Jeannie Novak.

By: Novak, Jeannie, 1966-.
Material type: materialTypeLabelBookPublisher: Clifton Park, N.Y. : London : Delmar Learning ; Thomson Learning, 2005Description: xxvi, 430 p. : col. ill., col. ports. ; 26 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781401862718; 1401862713.Subject(s): Computer games -- Programming | Computer games -- Design | Hobbies and Games | Computer games / online games: strategy guides | Computer programming / software engineering | Digital LifestyleDDC classification: 794.81526 NOV Summary: Covering all essential gaming topics, this text examines the concepts and the creative process that goes into computer game development. The author also looks to the future of the industry, and in particular what possibilities new technology might provide.
Holdings
Item type Current library Call number Status Barcode
General lending MTU Kerry North Campus Library First Floor Main 794.81526 NOV (Browse shelf(Opens below)) Available 38888000877971
Total holds: 0

Enhanced descriptions from Syndetics:

"Get ready for a fascinating ride through the fastest-growing segment of the entertainment industry!" As gaming evolves into a powerhouse industry and a dynamic career opportunity, the need has never been greater for a book that offers a penetrating introduction to the field and a clear explanation of the keys to success. A highly respected industry observer and gaming instructor in Southern California, author Jeannie Novak showcases in this definitive work every important aspect of game development, beginning with a highly informative chapter on the background of the industry that provides the historical context for later chapters. The latest addition to the Game Development Essential series, An Introduction to Game Development examines content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. Novak also looks to the future of gaming, and in particular, at such promising technologies as online and mobile gaming. An entertaining read and a thoroughly researched and knowledgeable overview of the field, this book is an indispensable gateway to one of the most exciting career opportunities in the country today.

Formerly CIP. Uk

Includes bibliographical references (p. 414-417) and index.

Covering all essential gaming topics, this text examines the concepts and the creative process that goes into computer game development. The author also looks to the future of the industry, and in particular what possibilities new technology might provide.

Table of contents provided by Syndetics

  • Section 1 Setup - The Development of an Industry: How Did We Get Here?
  • Game Elements: Genres, Platforms & Applications
  • Player Elements: Market, Theory & Interactivity
  • Section II Scenarios - Creating Compelling Content: Storytelling: Building the Narrative
  • Characters & Objects: Building the Identity
  • Interiors & Exteriors: Building the World
  • User Interface: Building the Connection
  • Level Design: Building the Experience
  • Music & Sound: Building the Atmosphere
  • Section III Strategy - Development & Business Cycles: Pre-Production: Planning & Processing
  • Production: Prototyping & Playtesting
  • Post-Production: Maintenance & Marketing