MTU Library Catalogue

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Game design : the art & business of creating games / Bob Bates.

By: Bates, Bob.
Material type: materialTypeLabelBookSeries: Prima Tech's game development: Publisher: Roseville, Calif. : Prima Tech, c2001Description: xxvii, 300 p. : ill. ; 23 cm. ; pbk.ISBN: 0761531653; 9780761531654.Subject(s): Computer games -- Programming | Computer games -- Marketing | Electronic games industry | Computer games -- Programming -- Vocational guidance | Careers | Computing & information technology | Computer games / online games: strategy guides | Computer programming / software engineering | Digital LifestyleDDC classification: 794.81 BAT Summary: This title offers an inside look into the game development industry. It has advice and insight on how to get a foot in the door, how to licence a game, how to settle contract issues, and how to demonstrate the game to prospective companies.
Holdings
Item type Current library Call number Status Barcode
General lending MTU Kerry North Campus Library First Floor Main 794.81 BAT (Browse shelf(Opens below)) Available 38888000878011
Total holds: 0

Enhanced descriptions from Syndetics:

Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you need to take to get your game on the shelf next to Baldur's Gate(TM) and MechWarrior(TM) 4? Well, Game Design: The Art & Business of Creating Games will answer these questions and more! It will tell you how to make your dreams of designing a game into a reality. Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop on the industry. You'll find out how to license a game, settle contract issues, and demonstrate the game to prospective companies. This is a comprehensive resource for turning game design into a career.

Includes index.

Includes bibliographical references (p. 280-281) and index.

This title offers an inside look into the game development industry. It has advice and insight on how to get a foot in the door, how to licence a game, how to settle contract issues, and how to demonstrate the game to prospective companies.

Table of contents provided by Syndetics

  • Introduction
  • Part 1 Design
  • 1 Getting to ""Yes""
  • 2 Principles of Game Design
  • 3 Genre-Specific Game Design Issues
  • 4 Storytelling
  • 5 Level Design
  • 6 Designing the Puzzle
  • 7 Franchises, Brands, and Licenses
  • Part 2 Teams
  • 8 The Development Team
  • 9 External Resources
  • Part 3 Development
  • 10 Project Lifecycle and Documents
  • 11 Managing Development
  • Part 4 The Business
  • 12 The Business
  • 13 Breaking In
  • Part 5 Conclusion
  • 14 The Hero's Journey
  • Appendix: Resources