Introduction to game development / edited by Steve Rabin.
Contributor(s): Rabin, Steve
.
Material type:
BookSeries: Game development series (Charles River Media (Firm)): Publisher: Boston : Charles River Media , c2005Description: xxviii , 977 p. : ill. ; 25 cm. + 1 CD-ROM.Content type: text Media type: unmediated Carrier type: volumeISBN: 1584503777; 9781584503774.Subject(s): Computer games -- Design| Item type | Current library | Call number | Status | Barcode | |
|---|---|---|---|---|---|
| General lending | MTU Kerry North Campus Library Ground Floor Main | 006.6 INT (Browse shelf(Opens below)) | Available | 38888000877989 |
Enhanced descriptions from Syndetics:
Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process.
Formerly CIP. Uk
Includes bibliographical references and index.
Surveying all aspects of the theory and practice of game development and design, this book is divided into several independent parts, including game programming, game production/design, and the business of game development.
Includes CD-ROM.
Table of contents provided by Syndetics
- Part 1 Critical Game Studies
- Part 2 Game Design
- Part 3 Game Programming: Languages And Architecture
- Part 4 Game Programming: Math, Collision Detection, And Physics
- Part 5 Game Programming: Graphics, Animation, Ai, Audio, And Networking
- Part 6 Audio Visual Design And Production
- Part 7 Game Production And The Business Of Games