MTU Library Catalogue

Syndetics cover image
Image from Syndetics

Software engineering and computer games / Rudy Rucker.

By: Rucker, Rudy, 1946-.
Material type: materialTypeLabelBookPublisher: Harlow, England ; New York : Addison-Wesley, 2003Description: xxxv, 608 p. : ill. ; 24 cm.ISBN: 0201767910; 9780201767919.Subject(s): Software engineering | Computer games -- Programming | Object-oriented programming (Computer science) | Interactive multimedia -- Authoring programs | Computers and IT | Computer games / online games: strategy guides | Microsoft (Windows) operating systems | Software Engineering | Object-oriented programming (OOP)DDC classification: 005.1 RUC Summary: This text was developed as a textbook for undergraduate software engineering courses and should also be suitable for both self-study and as a main book for courses on software projects or computer game design and programming.
Holdings
Item type Current library Call number Status Barcode
General lending MTU Kerry North Campus Library Ground Floor Main 005.1 RUC (Browse shelf(Opens below)) Available 38888000878722
Total holds: 0

Enhanced descriptions from Syndetics:

This text was developed as a textbook for undergraduate software engineering courses and should also be suitable for both self-study and as a main book for courses on software projects, or computer game design and programming.

Includes index.

Includes bibliographical references and index.

This text was developed as a textbook for undergraduate software engineering courses and should also be suitable for both self-study and as a main book for courses on software projects or computer game design and programming.

Table of contents provided by Syndetics

  • Introduction (p. xxvii)
  • Part I Software Engineering and Computer Games (p. 1)
  • Chapter 1 Projects and games (p. 3)
  • Chapter 2 Basics of software engineering (p. 25)
  • Chapter 3 The Pop Framework (p. 57)
  • Chapter 4 Object-oriented software engineering (p. 86)
  • Chapter 5 Software design patterns (p. 109)
  • Chapter 6 Animation (p. 129)
  • Chapter 7 Simulating physics (p. 146)
  • Chapter 8 Critters (p. 164)
  • Chapter 9 Sprites (p. 198)
  • Chapter 10 Games (p. 219)
  • Chapter 11 Collisions (p. 241)
  • Chapter 12 Listeners (p. 253)
  • Chapter 13 Shooters and bullets (p. 265)
  • Chapter 14 2D shooting games (p. 278)
  • Chapter 15 3D shooting games (p. 294)
  • Chapter 16 Sports games (p. 303)
  • Chapter 17 Selection games (p. 310)
  • Chapter 18 Interesting worlds (p. 319)
  • Chapter 19 More ideas for games (p. 331)
  • Part II Software Engineering and Computer Games Reference (p. 353)
  • Chapter 20 Using Microsoft Visual Studio (p. 355)
  • Chapter 21 Tools for software engineering (p. 386)
  • Chapter 22 Topics in C++ (p. 411)
  • Chapter 23 Programming Windows with MFC (p. 439)
  • Chapter 24 2D and 3D graphics (p. 475)
  • Chapter 25 Windows graphics (p. 485)
  • Chapter 26 OpenGL graphics (p. 504)
  • Chapter 27 Menus and toolbars (p. 509)
  • Chapter 28 Mouse, cursors, and keyboard (p. 517)
  • Chapter 29 Serialization (p. 536)
  • Chapter 30 Sound (p. 556)
  • Chapter 31 Bitmaps (p. 564)
  • Appendix A The Windows keycodes (p. 569)
  • Appendix B The Pop help file (p. 572)
  • Appendix C Summary of the controls for Visual Studio (p. 596)
  • Index (p. 599)

Author notes provided by Syndetics

Rudy Rucker is Professor in the Department of Computer Science at San Jose State University, California