Software engineering and computer games / Rudy Rucker.
By: Rucker, Rudy.
Material type:
BookPublisher: Harlow, England ; New York : Addison-Wesley, 2003Description: xxxv, 608 p. : ill. ; 24 cm.ISBN: 0201767910; 9780201767919.Subject(s): Software engineering| Item type | Current library | Call number | Status | Barcode | |
|---|---|---|---|---|---|
| General lending | MTU Kerry North Campus Library Ground Floor Main | 005.1 RUC (Browse shelf(Opens below)) | Available | 38888000878722 |
Enhanced descriptions from Syndetics:
This text was developed as a textbook for undergraduate software engineering courses and should also be suitable for both self-study and as a main book for courses on software projects, or computer game design and programming.
Includes index.
Includes bibliographical references and index.
This text was developed as a textbook for undergraduate software engineering courses and should also be suitable for both self-study and as a main book for courses on software projects or computer game design and programming.
Table of contents provided by Syndetics
- Introduction (p. xxvii)
- Part I Software Engineering and Computer Games (p. 1)
- Chapter 1 Projects and games (p. 3)
- Chapter 2 Basics of software engineering (p. 25)
- Chapter 3 The Pop Framework (p. 57)
- Chapter 4 Object-oriented software engineering (p. 86)
- Chapter 5 Software design patterns (p. 109)
- Chapter 6 Animation (p. 129)
- Chapter 7 Simulating physics (p. 146)
- Chapter 8 Critters (p. 164)
- Chapter 9 Sprites (p. 198)
- Chapter 10 Games (p. 219)
- Chapter 11 Collisions (p. 241)
- Chapter 12 Listeners (p. 253)
- Chapter 13 Shooters and bullets (p. 265)
- Chapter 14 2D shooting games (p. 278)
- Chapter 15 3D shooting games (p. 294)
- Chapter 16 Sports games (p. 303)
- Chapter 17 Selection games (p. 310)
- Chapter 18 Interesting worlds (p. 319)
- Chapter 19 More ideas for games (p. 331)
- Part II Software Engineering and Computer Games Reference (p. 353)
- Chapter 20 Using Microsoft Visual Studio (p. 355)
- Chapter 21 Tools for software engineering (p. 386)
- Chapter 22 Topics in C++ (p. 411)
- Chapter 23 Programming Windows with MFC (p. 439)
- Chapter 24 2D and 3D graphics (p. 475)
- Chapter 25 Windows graphics (p. 485)
- Chapter 26 OpenGL graphics (p. 504)
- Chapter 27 Menus and toolbars (p. 509)
- Chapter 28 Mouse, cursors, and keyboard (p. 517)
- Chapter 29 Serialization (p. 536)
- Chapter 30 Sound (p. 556)
- Chapter 31 Bitmaps (p. 564)
- Appendix A The Windows keycodes (p. 569)
- Appendix B The Pop help file (p. 572)
- Appendix C Summary of the controls for Visual Studio (p. 596)
- Index (p. 599)