Consensus design : socially inclusive process / Christopher Day with Rosie Parnell.
By: Day, Christopher [author]
.
Contributor(s): Parnell, Rosie [author]
.
Material type:
BookPublisher: Oxford : Architectural press, 2003Copyright date: ©2003Description: xvii, 222 pages : illustrations ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 0750656050 (paperback); 9780750656054 (paperback).Subject(s): Architectural design| Item type | Current library | Call number | Status | Barcode | |
|---|---|---|---|---|---|
| General lending | MTU Cork Centre Architectural Education Lending | 721 (Browse shelf(Opens below)) | Available | 00209528 |
Enhanced descriptions from Syndetics:
Consensus Design offers a practical step by step guide to co-design; an increasingly important consideration for architects as they compete for work.
The text moves from identifying the methodology of the process to developing a series of principles and practical steps which illustrate how consensus design can be established.
For easy reference, flow charts show the process of achieving consensus design and include variations for different types of project and different groups of people. It gives clear timings so that agreements can be reached within a specific time frame, and also features a number of case studies to illustrate consensus design principles in practice. Case studies include projects in the UK, US, and Sweden.
Consensus design isn't just a utopian ideal. It's the only meaningful way in which people can be involved in shaping where they live and work. It can have an influence on social stability, crime-reduction, personal health and building longevity, all of which in turn have monetary and environmental cost implications. Its consideration can also greatly help architects win work and commissions.
Day argues that when places are designed by professionals for people, many things obvious to the residents are overlooked. When they are designed by lay people, the design can suffer from the lowest common denominator factor. When places are designed by both it tends to end up in conflict. However, Consensus Design shows that co-design is not doomed to either conflict or banality if it is managed correctly.
Includes bibliographical references and index.
Foreword by HRH the Prince of Wales -- Preface: Consensus design in context by Rosie Parnell -- Part one: Introduction -- 1. Architecture as a social art: a journey -- Part two: Consensus design: why? -- 2. Why: community design and place -- What shapes places? -- Design by the community: why? -- What design involvement does for the community -- 3. Why not: shouldn't professionals lead design? -- 4. Consensus versus democracy -- 5. Community and player -- Surviving change -- Community and non -community -- Players -- Players, community and non-community -- 6. Design process for sustainability -- Proprietary stewardship -- Development within time-continuum -- Elemental sustainabilities -- Part three: Consensus design: how? -- 7. The principles behind the process -- Ideas and aspirations -- Spirit-of-place -- Science and art: understanding and creating -- Levels of place: beneath the surface -- 8. How in practice: place-study -- Place and project -- Working with place -- Processes of change: visible and invisible -- Place-study -- 9. How in practice: outline design -- Matching project to place -- Spirit-of-project -- Mood of place -- Time and life related -- Physical -- Growing places -- 10. How in practice: consensual building design -- Building and place -- Rough design -- Moving into three dimensions -- Organizing diagrams -- Detail design -- Prat four: Process development: two projects -- 11. From experimental method to built project: Goethean Science Centre, Scotland -- Two stages: one process -- Reflections -- 12. Socially shaped process: eco-village, Sweden -- Reflections -- Part-five: making it work -- 13. Leadership and teamship -- Leadership: a new model -- Knowledge: power or fertilizing enabler -- 14. Social technique -- Social technique with unequal groups -- Group process -- Confirming decisions -- Recapitulation: anchoring where we've got to -- 15. Technique and non-technique -- Dead technique, live technique -- The demands of circumstance -- Thinking the process versus doing the process -- Taking time -- Understanding behind doing -- 16. What can go wrong? What can go right? -- Part six: Projects -- 17. Reversing moods: lunatic asylum to Steiner school, Brighton -- One-day process -- Reflections -- 18. Redeeming buildings: East bay Waldorf school, California -- Short-, medium- and long-term development -- Rescuing the existing building -- Reflections -- 19. Future growth: East bay Waldorf school, California -- Site development strategy -- High-school building -- Reflections -- 20. Working with a developer: mixed-use urban development, California -- A different climate, project -- Reflections -- 21. Multiple viewpoints: multi-cultural, multi-faith centre, London -- Project launch -- Site development strategy -- The buildings -- Reflections -- 22. Desert ranch: single-family house, Arizone -- Place-study -- Outline design -- Design development -- Reflections -- 23. Science centre revisited: Goethean science centre, Scotland -- Residential building -- The social centre -- Reflections -- Part seven: Broader implications -- 24. Social process as artistic method -- Part eight: Useful practicalities -- 25. What you need -- 26. Sample timetables -- Healing centre -- Community centre -- 27 Sample participation structure -- 28. Assessment matrix.
Co-design is an increasingly important consideration for architects as they compete for work, and this text moves from identifying the methodology of the process to developing a series of principles and practical steps which illustrate how consensus design can be established.
Table of contents provided by Syndetics
- Introduction
- Chapter One Architecture as a social art
- Chapter Two Consensus Design: Why?
- Chapter Three Consensus Design: How?
- Chapter Four Process development: two projects
- 1 From experimental method to built project: Goethean Science Centre, Scotland
- 2 Socially shaped process: Eco-village, Sweden
- Chapter Five Making it work
- Chapter Six Projects
- 1 Reversing moods: Lunatic Asylum to Steiner School, England
- 2 Three tasks in one: East Bay Waldorf School, California
- 3 Working with a developer: Mixed-use urban development, California
- 4 Multiple viewpoints: Multi-faith centre, England
- 5 Desert ranch: Single-family house, Arizona
- 6 Project revisiting: Goethean Science Centre, Scotland
- Chapter Seven Broader Implications
- Chapter Eight Useful Practicalities