Fun and games : a text on game theory / Ken Binmore.
By: Binmore, K. G
.
Material type:
BookPublisher: Lexington, MA : D.C. Heath, c1992Description: xxix, 602, A40 p. : ill. ; 24 cm. + hbk.ISBN: 0669246034.Subject(s): Game theory| Item type | Current library | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|
| General lending | MTU Bishopstown Library Lending | 519.3 (Browse shelf(Opens below)) | 1 | Available | 00070354 |
Browsing MTU Bishopstown Library shelves, Shelving location: Lending Close shelf browser (Hides shelf browser)
Enhanced descriptions from Syndetics:
Binmore' s groundbreaking text on game theory explores the manner in which rational people should interact when they have conflicting interests. While Binmore uses a light touch to outline key developments in theory, the text remains a serious exposition of a serious topic. In addition, his unique story-telling approach allows students to immediately apply game-theoretic skills to simple problems. Each chapter ends with a host of challenging exercises to help students practice the skills they have learned. The highly anticipated revision, expected in 2003, will include more coverage of cooperative game theory and a more accessible presentation--with chapters broken up into smaller chunks and an abundance of economic examples integrated throughout the text.
Published simultaneously in Canada.
Bibliography: ( pages xxvii-xxix) and index.
Introduction -- Winning out -- Taking chances -- Accounting for tastes -- Getting paid off -- Making deals -- Mixing things up -- Keeping your balance -- Repeating yourself -- Adjusting to circumstances -- Knowing your place -- Knowing who to believe -- Bluffing it out.
Table of contents provided by Syndetics
- Teaching Guide
- Introduction
- What Is Game Theory About?
- Where Is Game Theory Coming From?
- Where Is Game Theory Going To?
- What Can Game Theory Do for Us?
- Conclusion
- 1 Winning Out
- 1.1 Introduction
- 1.2 The Rules of the Game
- 1.3 Strategies
- 1.4 Zermelo's Algorithm
- 1.5 Nim
- 1.6 Hex
- 1.7 Chess
- 1.8 Rational Play? Conflict and Cooperation Exercises
- 2. Taking Chances
- 2.1 Introduction
- 2.2 Lotteries
- 2.3 Game Values
- 2.4 Duel
- 2.5 Parcheesi
- 2.6 Exercises
- 3 Accounting for Tastes
- 3.1 Rational Preferences
- 3.2 Utility Functions
- 3.3 Russian Roulette
- 3.4 Making Risky Choices
- 3.5 Utility Scales
- 3.6 The Noble Savage
- 3.7 Exercises
- 4 Getting Paid Off
- 4.1 Payoffs
- 4.2 Bimatrix Games
- 4.3 Matrices
- 4.4 Vectors
- 4.5 Hyperplanes
- 4.6 Domination
- 4.7 Russian Roulette Again
- 4.8 Exercises
- 5 Making Deals
- 5.1 Introduction
- 5.2 Convexity
- 5.3 Cooperative Payoff Regions
- 5.4 The Bargaining Set
- 5.5 Nash Bargaining Solutions
- 5.6 Dividing the Dollar
- 5.7 Cooperative and Noncooperative Games
- 5.8 Bargaining Models
- 5.9 Exercises
- 6 Mixing Things Up
- 6.1 Introduction
- 6.2 Minimax and Maximin
- 6.3 Safety First
- 6.4 Mixed Strategies
- 6.5 Zero-Sum Games
- 6.6 Separating Hyperplanes
- 6.7 Battleships
- 6.8 The Inspection Game Nash Threat Game Exercises
- 7 Keeping Your Balance
- 7.1 Reaction Curves
- 7.2 Oligopoly and Perfect Competition
- 7.3 Equilibrium Selection
- 7.4 Nash Demand Game
- 7.5 Pre-play Negotiation
- 7.6 Pre-play Randomization
- 7.7 When Do Nash Equilibria Exist?
- 7.8 Hexing Brouwer
- 7.9 Exercises
- 8 Repeating Yourself
- 8.1 Reciprocity
- 8.2 Repeating a Zero-Sum Game
- 8.3 Repeating the Prisoners' Dilemma
- 8.4 Infinite Repetitions
- 8.5 Social Contract
- 8.6 Exercises
- 9 Adjusting to Circumstances
- 9.1 Spontaneous Order
- 9.2 Bounded Rationality
- 9.3 Economic Libration
- 9.4 Social Libration
- 9.5 Biological Libration
- 9.6 Evolution Stability
- 9.7 The Evolution of Cooperation
- 9.8 Exercises
- 10 Knowing Your Place
- 10.1 Bob's Your Uncle
- 10.2 Knowledge
- 10.3 Possibility
- 10.4 Information Sets
- 10.5 Bayesian Updating
- 10.6 Common Knowledge
- 10.7 Agreeing to Disagree? Common Knowledge in Game Theory Exercises
- 11 Knowing Who to Believe
- 11.1 Complete and Incomplete Information
- 11.2 Typecasting
- 11.3 Bayesian Equilibrium
- 11.4 Continuous Random Variables
- 11.5 Duopoly with Incomplete Information
- 11.6 Purification
- 11.7 Auctions and Mechanism Design
- 11.8 Assessment Equilibrium
- 11.9 More Agreeing to Disagree
- 11.10 Exercises
- 12 Bluffing It Out
- 12.1 Poker
- 12.2 Conditional Probability Densities
- 12.3 Borel's Poker Model
- 12.4 Von Neuman's Poker Model
- 12.5 Why Bluff?
- 12.6 Nash and Shapley's Poker Model
- 12.7 Conclusion
- Answers
- Index