Managing multimedia : project management for interactive media / Elaine England and Andy Finney.
By: England, Elaine
.
Contributor(s): Finney, Andy
.
Material type:
BookPublisher: Harlow : Addison-Wesley, 1999Edition: 2nd edition.Description: xvi, 423 p. : ill. ; 24 cm. + 1 computer laser optical disc (4 3/4 in.).ISBN: 0201360586; 9780201360585.Subject(s): Multimedia systems -- Project management | Computers and IT | Computing & information technology | Business mathematics & systems | Graphical & digital media applications | Digital LifestyleDDC classification: 006.7 | 006.7 ENG | Item type | Current library | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|
| General lending | MTU Bishopstown Library Lending | 006.7 (Browse shelf(Opens below)) | 1 | Available | 00078021 | |
| General lending | MTU Kerry North Campus Library Ground Floor Main | 006.7 ENG (Browse shelf(Opens below)) | 1 | Available | 38888000570006 |
Enhanced descriptions from Syndetics:
This is an examination of how best to manage multimedia projects both on- and offline. Aimed at newcomers to multimedia and the experienced user, this book reflects the trend towards on-line multimedia projects, including Web and Intranet, offers a detailed look at the overall principles of project management, and provides a variety of practical advice and tips. The CD-ROM is linked to a companion Web site.
Disc in pocket attached to inside back cover.
Includes bibliographical references and index.
The background: multimedia and projects -- The background: multimedia and project management -- Scoping a project -- The proposal -- Contract issues 1 -- Agreeing the content -- Choosing the platform -- Selecting the media and techniques: the treatment -- Interface design -- Contract issues 2 -- Selecting the team -- Team management principles -- Audio asset production -- Video asset production -- Graphics asset production -- Integration -- Rights, copyright and other intellectual property -- Testing -- Archiving -- Marketing and marketing research -- and what's next?
An examination of how to manage multimedia products both on- and offline, this book reflects the trend towards on-line multimedia products, offers a detailed look at overall principles of project management and provides practical advice and tips.
Table of contents provided by Syndetics
- Introduction
- How to Use the Book and CD-ROM
- Who is it for?
- The Structure of the Book
- The Structure of the Chapters
- The Structure of the CD-ROM
- Acknowledgements
- 1 The Background: Multimedia and Projects
- What is Multimedia
- What is a Multimedia Project
- Varieties of Projects
- Varieties of Clients
- The Client-Centered Multimedia Project Cycle: Overview
- 2 The Background: Multimedia and Project Management
- Multimedia-Industry Fusion or Confusion
- Where Does Project Management Fit Into This
- Is Multimedia Project Management the Same as Project Management
- Limitations of Project Management Methods
- What is Quality in Multimedia
- Theory Into Practice 1
- How the Nature of Multimedia Affects the Project Management Process
- Organizational Structure Effects
- Theory Into Practice 2
- The Project Manager as Team Leader
- The Role of the Multimedia Project Manager
- 3 Scoping a Project
- Project Manager's Responsibilities
- Your Objectives
- Clients' Previous Multimedia Experience
- Type of Project
- Point of Sale
- Point of Information
- Multimedia Presentation
- Training
- Advertising
- Education
- Publishing
- International Projects
- Content (General Statement)
- The Audience/Users
- Estimated Number of Systems/Location
- Benefits/Achievements Wanted
- Content (Existing Assets)
- Time for Development
- Platform
- Media Mix
- Budget
- Theory Into Practice 3
- Post-Meeting Responsibilities
- 4 The Proposal
- Project Manager's Responsibilities
- The Aim of the Proposal
- What it Should Contain
- Description of the Components
- General Introduction and Executive Summary
- Statement of What the Client Wants From the Project
- Statement of What the User Needs From the Application
- Description of the General Treatment and Reasons for Choice
- Variations on the Treatment
- Outline Diagram of the Structure
- Description of the Human Resources
- Work Breakdown and Schedule
- Cost/Payment
- Limitations of the proposal
- Conclusion
- Theory into Practice 4
- 5 Contract Issues 1
- Project Manager's Responsibilities
- What Needs to Be Covered
- Background to Multimedia Contracts
- Refining the Proposal Into a Contract Document
- Agreeing How to Work Together
- Change Management
- Stages of a Project
- Responsibilities
- Does Education Work
- Theory Into Practice 5
- 6 Agreeing the Content
- Project Manager's Responsibilities
- The Importance of Content
- Whose Role is it to Define Content
- Scripting for Multimedia
- What Affects Content Selection
- Influences on Content: Business and Retail
- Influences on Content: Publishing
- Influences on Content: Training Applications
- Limitations
- Theory Into Practice 6
- How to Get Content Agreed
- General Principles for Establishing Content
- 7 Choosing the Platform
- Project Manager's Responsibilities
- Introduction
- What is a Platform Anyway? The Computer Platform
- Criteria of Choice
- Cross-Platform Chameleons
- What is a Platform Anyway? The Delivery Medium
- Floppy Disk
- Compact Disc
- Online
- Platforms for Development
- Theory Into Practice 7
- 8 Selecting the Media and Techniques: The Treatment
- Project Manager's Responsibilities
- Constraints
- Platform
- Budget
- Resources
- Matching the Media to the Message
- Video: Background Factors
- Video
- A Few Finer Points of Visual Grammar
- Video and Applications for Education and Training
- Audio
- Computer and Video Graphics
- The Use of Graphics in Education and Training Applications
- Text
- Theory Into Practice 8
- Where Does This Leave Us
- Theory Into Practice 9
- 9 Interface Design
- Project Manager's Responsibilities
- What is an Interface
- Interface Design
- What are Icons
- Considerations for Designing Icons
- Get to Know Your Target Audience
- Testing Interface Design
- The Interactive Environment
- The Use of Sound
- The Use of Color
- Packaging and Related Materials
- Theory Into Practice 10
- 10 Contract Issues 2
- Project Manager's Responsibilities
- Introduction
- Costing Rights and Clearances
- Still Pictures
- Music
- Voice-Overs
- Video Footage
- The Legal Issues
- Rights and Clearances of Assets: Liabilities
- Other Liabilities to Note
- Payment Structure
- Ownership of Code and Other Assets Generated
- Establish Your Right to Demonstrate and Promote the Product
- Moral Rights
- Severance
- Force Majeure
- Which Law
- Freelancer and Contractor Contracts
- Conclusion
- Theory to Practice 11
- 11 Selecting the Team
- Project Manager's Responsibilities
- Introduction
- Identifying the Skills Needed
- Considerations for Interviews: General
- Skill Set Profiles: Core Team
- Programmers
- Considerations for Interviews: Programmers
- Computer Graphics Artists
- The Extended Team: Skill Sets
- Video Personnel
- Sound Personnel
- General Support
- Personal Assistant
- Secretarial Support
- Specialist Support
- Technical Support
- Script Writers
- Training Specialist
- Instructional/Interactive Designer
- Subject Matter Experts/Personalities
- Theory Into Practice 12
- Summary
- Recommended Reading
- 12 Team Management Principles
- Project Manager's Responsibilities
- The Project Manager and Team Culture
- Management Styles
- Teams: Lessons Learnt so Far
- Theory Into Practice 13
- How the Organization Can Affect Team Management
- Theory Into Practice 14
- 13 Audio Asset Production
- Project Manager's Responsibilities
- Managing Asset Production
- Sound Principles
- Before the Session
- The Background
- In the Studio
- Working With Your Voice-Over Artist
- What Can I Ask the Studio to do for Me
- Mono and Stereo
- Tricks With Sounds
- Digital Basics
- Aliasing
- Doing it on Hard Disk
- Editing
- Judging Quality
- Theory Into Practice 15
- 14 Video Asset Production
- Project Manager's Responsibilities
- Managing Asset Production
- Basic Principles of Video
- Composite Video Television Standards
- Component Video
- Blanking and Time Code
- In the Studio and on Location
- Shooting an Interview
- Preparing for Editing
- Offline
- Online
- Videotape Machines
- Cassettes
- Videodiscs
- Digital Formats
- Copying Tapes for Use in Multimedia
- Digitizing Video for Multimedia
- Compression
- Judging Quality
- Theory Into Practice 16
- 15 Graphics Asset Production
- Project Manager's Responsibilities
- A Picture is Worth a Thousand Words
- Colour
- Drawings
- Bitmap Or Painting
- Composites
- 3-D Modelling and Rendering
- DPI and Bit Depths
- Using What When and Why
- Anti-Aliasing
- Look Before You Leap
- Taking Less Space
- Computer Graphics and Video Graphics
- Asset Management
- Image Compatibility and Quality
- Proofreeding!
- Theory Into Practice 17
- 16 Integration
- Project Manager's Responsibilities
- Multimedia Fusion or Confusion
- Authoring Versus Programming
- The Authoring Tree
- Stages
- User Requirements
- Functional Specification
- Alpha and Omega
- Bugs
- The Demo Factor
- The Jigsaw
- Risky Business
- The Link Between Software and the Client
- Theory Into Practice 18
- 17 Rights, Copyright and Other Intellectual Properties
- Project Manager's Responsibilities
- Rights and Wrongs
- In the Beginning
- Getting a Copyright
- Moral Rights
- Exceptions
- Music
- The Public Domain and Clip Media
- Rights Models
- Royalties Versus Buy-Outs
- Rights in Code
- How to Negotiate
- The Rights Check-List And Finally, Patents and Data Protection
- Theory Into Practice 19
- 18 Testing
- Project Manager's Responsibilities
- Multimedia and Testing
- Concept Testing
- Prototyping
- Peer Review
- Usability Tests
- Field Trials
- Acceptance Testing
- What is Testing
- Developmental Testing
- Acceptance Testing
- What is a Testing Strategy
- Insights Into Software Testing
- Final Sign-Off
- Theory Into Practice 20
- 19 Closing the Project
- Project Manager's Responsibilities
- Archiving: The Rationale
- What Needs to be Archived
- Formal Documents
- Scripts and Assets
- Budget Information
- Closing the Project
- General Recommended Reading
- Glossary
- Index