Animation techniques in Win32 / by Nigel Thompson ; with a foreword by Charles Petzold.
By: Thompson, Nigel
.
Material type:
BookPublisher: Redmond, Wash. : Microsoft Press, c1995Description: xiii, 261 p. : ill. (some col.) ; 24 cm.ISBN: 1556156693.Other title: C++ programmer's guide to DIBs, palettes, and sprites for Win32s, Windows 95, and Windows NT [Subtitle on cover:].Subject(s): Microsoft Win32 | Computer animation| Item type | Current library | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|
| General lending | MTU Bishopstown Library Lending | 006.6 (Browse shelf(Opens below)) | 1 | Available | 00105342 |
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Enhanced descriptions from Syndetics:
This book/CD-ROM package provides techniques for creating 32-bit sprite-based animation using Visual C++ and an object oriented approach. It develops a se of C++ classes from MFC classes to deal with device-independent bitmaps, palettes, sprites, and sounds. Appendices discuss using the WinG Library
Includes index.
Introduction -- Bitmaps -- Device-independent bitmaps (DIBs) -- Palettes and the palette manager -- A palette class for DIBs -- Sprites, rendering and all that jazz -- StretchDIBits, createDIBSection and color mapping -- Creating an off-screen buffered view class -- Creating a background image -- Sprites, transparency, hit testing and sharing the palette -- Efficient repainting -- Adding a third dimension and notification objects -- Saving and loading scenes -- Sprites that change shape -- Sounds -- Moving and colliding.