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Practical C programming / Steve Oualline.

By: Oualline, Steve.
Material type: materialTypeLabelBookPublisher: Sebastopol, CA : O'Reilly & Associates, 1997Edition: 3rd ed.Description: xxiii, 428 p. : ill. ; 24cm. + pbk.ISBN: 1565923065.Subject(s): C (Computer program language)DDC classification: 005.133 OUA
Contents:
I: Basics -- What is C? -- Basics of Program Writing -- Style -- Basic Declarations and Expressions -- Arrays, Qualifiers and Reading Numbers -- Decision and Control Statements -- Programming Process -- II: Simple Programming -- More Control Statements -- Variable Scope and Functions -- C Preprocessor -- Bit Operations -- Advanced Types -- Simple Pointers -- File Input/Output -- Debugging and Optimization -- Floating Point -- III: Advanced Programming Concepts -- Advanced Pointers -- Modular Programming -- Ancient Compilers -- Portability Problems -- C's Dustier Corners -- Putting it all together -- Programming Adages.
Holdings
Item type Current library Call number Copy number Status Barcode
General lending MTU Bishopstown Library Store 005.133 OUA (Browse shelf(Opens below)) 1 Available 00151497
Total holds: 0

Enhanced descriptions from Syndetics:

There are lots of introductory C books, but this is the first one that has the no-nonsense, practical approach that has made Nutshell Handbooks(R) famous. C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. This book teaches you not only the mechanics of programming, but also describes how to create programs that are easy to read, debug, and update.Practical rules are stressed. For example, there are fifteen precedence rules in C (&& comes before || comes before ?:). The practical programmer reduces these to two: Multiplication and division come before addition and subtraction. Contrary to popular belief, most programmers do not spend most of their time creating code. Most of their time is spent modifying someone else's code. This books shows you how to avoid the all-too-common obfuscated uses of C (and also to recognize these uses when you encounter them in existing programs) and thereby to leave code that the programmer responsible for maintenance does not have to struggle with. Electronic Archaeology, the art of going through someone else's code, is described. This third edition introduces popular Integrated Development Environments on Windows systems, as well as UNIX programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.

Previous ed.: 1993.
Includes index.

I: Basics -- What is C? -- Basics of Program Writing -- Style -- Basic Declarations and Expressions -- Arrays, Qualifiers and Reading Numbers -- Decision and Control Statements -- Programming Process -- II: Simple Programming -- More Control Statements -- Variable Scope and Functions -- C Preprocessor -- Bit Operations -- Advanced Types -- Simple Pointers -- File Input/Output -- Debugging and Optimization -- Floating Point -- III: Advanced Programming Concepts -- Advanced Pointers -- Modular Programming -- Ancient Compilers -- Portability Problems -- C's Dustier Corners -- Putting it all together -- Programming Adages.

Table of contents provided by Syndetics

  • Preface
  • Basics
  • Chapter 1 What Is C?
  • Chapter 2 Basics of Program Writing
  • Chapter 3 Style
  • Chapter 4 Basic Declarations and Expressions
  • Chapter 5 Arrays, Qualifiers, and Reading Numbers
  • Chapter 6 Decision and Control Statements
  • Chapter 7 Programming Process
  • Simple Programming
  • Chapter 8 More Control Statements
  • Chapter 9 Variable Scope and Functions
  • Chapter 10 C Preprocessor
  • Chapter 11 Bit Operations
  • Chapter 12 Advanced Types
  • Chapter 13 Simple Pointers
  • Chapter 14 File Input/Output
  • Chapter 15 Debugging and Optimization
  • Chapter 16 Floating Point
  • Advanced Programming Concepts
  • Chapter 17 Advanced Pointers
  • Chapter 18 Modular Programming
  • Chapter 19 Ancient Compilers
  • Chapter 20 Portability Problems
  • Chapter 21 C's Dustier Corners
  • Chapter 22 Putting It All Together
  • Chapter 23 Programming Adages
  • Other Language Features
  • ASCII Table
  • Ranges and Parameter Passing Conversions
  • Operator Precedence Rules
  • A Program to Compute a Sine Using a Power Series
  • Glossary
  • Colophon

Author notes provided by Syndetics

Steve Oualline lives in Southern California, where he works as a software engineer for a major phone company. In his free time he is a real engineer on the Poway Midland Railroad. Steve has written almost a dozen books on programming and Linux software. His web site is http://www.oualline.com .