Computer confluence : exploring tomorrow's technology / George Beekman.
By: Beekman, George
.
Material type:
BookPublisher: Upper Saddle River, NJ : Prentice Hall, 2001Edition: 4th ed.Description: xxiv, 509 p. : col. ill. ; 28 cm.ISBN: 0130882372.Subject(s): Computers| Item type | Current library | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|
| General lending | MTU Bishopstown Library Lending | 004 (Browse shelf(Opens below)) | 1 | Available | 00155256 |
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Enhanced descriptions from Syndetics:
Computer Confluence is more than a textbook! It is the confluence of three information sources: an illustrated textbook, a multimedia CD-ROM, and an up-to-the-minute website. It goes beyond computer concepts and explores the promises and problems of information technology, how it affects people and society, and the future. Once again, George Beekman thoroughly integrates his text with an unparalleled media package for valuable learning package. Computer Confluence also integrates technology throughout the text in order to familiarize anyone new to technology.
Includes bibliographical references and index.
Part One: Approaching computers Hardware and Software Fundamentals -- Computer Currents: From calculation to communication -- Hardware Basics: Inside the Box -- Hardware Basics: Peripherals -- Software Basics: The ghost in the machine -- Part Two: Using computers Essential Applications -- Working with Words: Word Processing and Digital Publishing -- Calculation, Visualization and Simulation -- Graphics, Hypermedia and Multimedia -- Database Applications and Implications -- Part Three: Exploring with computers Networks and Gateways -- Networking and Telecommunication -- From internet to information infrastructure -- Part Four: Mastering computers Issues, Algorithms and Intelligence -- Computer Security and Risks -- Systems design and development -- Is Artificial Intelligence real? -- Part Five: Living with computers Information Age Implications -- Computers at Work -- Computers at School and Home -- Inventing the Future.
Table of contents provided by Syndetics
- I Approaching Computers: Hardware And Software Fundamentals
- 1 Computers in Context
- 2 Hardware Basics: Inside the Box
- 3 Hardware Basics: Peripherals
- 4 Software Basics: The Ghost in the Machine
- II Using Computers: Essential Applications
- 5 Working with Words
- 6 Calculation, Visualization, and Simulation
- 7 Graphics, Hypermedia, and Multimedia
- 8 Database Applications and Implications
- III Exploring With Computers: Networks And Gateways
- 9 Networking and Telecommunication
- 10 From Internet to Information Superhighway
- IV Mastering Computers: From Algorithms To Intelligence
- 11 Computer Security and Risks
- 12 Systems Design and Development
- 13 Is Artificial Intelligence Real?
- V Working With Computers: Information Age Implications
- 14 Computers at Work
- 15 Computers at School and at Home
- 16 Inventing the Future
- The Concise Computer Buyer's Guide
- Glossary