MTU Library Catalogue

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Designing for print : an in-depth guide to planning, creating, and producing successful design projects / Charles Conover.

By: Conover, Charles.
Material type: materialTypeLabelBookPublisher: Hoboken, N.J. : John Wiley & Sons 2011Edition: 2nd ed.ISBN: 9780470905975 (pbk); 0470905972 (pbk); 9781118130889 (ebk).Subject(s): Graphic design (Typography) | Layout (Printing) | Desktop publishing | Computer graphicsDDC classification: 686.22
Contents:
Planning your Design -- Designing with Type -- Designing with Type -- Designing with Photographs -- Advanced Typography -- Preparing your images -- Illustrating effectively -- Putting it all together.
Holdings
Item type Current library Call number Copy number Status Notes Barcode
General lending MTU Bishopstown Library Lending 686.22 (Browse shelf(Opens below)) 1 Available CIT Module DESI 6013 - Core reading. 00114903
General lending MTU Bishopstown Library Lending 686.22 (Browse shelf(Opens below)) 1 Available 00114902
Total holds: 0

Enhanced descriptions from Syndetics:

This book is a single-source guide to planning, designing and printing successful projects using the Adobe Creative Suite. Packed with real-world design exercises, this revised edition is fully updated to align with CS. Dozens of sidebars and step-by-step descriptions walk readers through the design process in the same order actual projects are implemented Content progresses from planning through execution

Bibliography: (page 229) and index.

Planning your Design -- Designing with Type -- Designing with Type -- Designing with Photographs -- Advanced Typography -- Preparing your images -- Illustrating effectively -- Putting it all together.

CIT Module DESI 6013 - Core reading.

CIT Module DESI 6014 - Core reading.

Table of contents provided by Syndetics

  • Chapter 1 Planning Your Design
  • Layout Variations: Standard and Custom Formats (p. 2)
  • Building Mechanicals (p. 4)
  • Developing a Working Grid (p. 6)
  • Placing Elements within the Grid (p. 8)
  • Getting Ideas and Gathering Imagery (p. 10)
  • Sketching Out a Game Plan: Thumbnailing (p. 12)
  • Exhaust the Possibilities: Creating Design Variations (p. 14)
  • Cutting to the Chase: Designing with Die Cuts (p. 16)
  • Chapter 2 Designing with Type
  • Type Fundamentals (p. 20)
  • Understanding Tracking and Kerning (p. 22)
  • Distorting Type and Scaling in Proportion (p. 24)
  • Getting Type to Fit without Distorting It (p. 25)
  • Widows, Orphans, Ladders, and Rivers (p. 26)
  • Treating Type with Consistency (p. 27)
  • Many Faces, Many Moods (p. 28)
  • Classic Typefaces (p. 29)
  • Selecting Effective Typefaces (p. 30)
  • Choosing Typefaces: Form and Function (p. 32)
  • Working with Text Boxes and Columns (p. 34)
  • Small Caps and All Caps (p. 36)
  • Type and Drop Shadows (p. 37)
  • Creating Baseline Grids (p. 38)
  • Understanding Baseline Grids (p. 40)
  • Letting the Baseline Grid Serve as a Guide (p. 41)
  • Using Baseline Grids to Cross-Align (p. 42)
  • Type Readability (p. 44)
  • Chapter 3 Designing with Photographs
  • Image Types: One Color, Two Color (p. 62)
  • Maintaining Image Integrity (p. 64)
  • Formatting Images for Print (p. 66)
  • Understanding Linked Images (p. 67)
  • Manipulating Images and Picture Boxes (p. 68)
  • Image Types: Monotones, Duotones (p. 70)
  • Type, Image, and Readability (p. 72)
  • Type and Image: Composing Page Layouts (p. 74)
  • Type and Image: Page Composition (p. 76)
  • Perfect Imbalance: Asymmetrical Design (p. 78)
  • Using Holding Rules (p. 79)
  • Focusing In: Cropping Techniques (p. 80)
  • Picture Box Shapes (p. 82)
  • Editing Picture Box Shapes (p. 84)
  • Custom Shapes: Using Pathfinder (p. 86)
  • The Big Picture (p. 88)
  • Complex Shapes: Advanced Techniques (p. 89)
  • Image Grids: Step and Repeat (p. 90)
  • Complex Shapes: Align and Distribute (p. 91)
  • Placing Images into Text (p. 92)
  • Organizing Annotated Photo Layouts (p. 94)
  • Styling Pointers and Annotations (p. 96)
  • Creating Legends for Photographs (p. 98)
  • Chapter 4 Advanced Typography
  • Using the Character and Paragraph Palettes (p. 102)
  • Vertical Type: Cheap Motels and Drive-ins (p. 104)
  • Curves Ahead: Create Outlines (p. 105)
  • Controlling Type Outlines (p. 106)
  • Keepin' It Real: Staying True to the Original Typeface (p. 108)
  • Creating Custom Ligatures (p. 109)
  • Applying Effects: The Good, Bad, and the Ugly (p. 110)
  • Shattering Type (p. 112)
  • Offset Path: Inlines, Outlines, and Shadows (p. 113)
  • Creating Stylized Drop Shadows (p. 114)
  • Creating the Illusion of Transparency (p. 116)
  • Separating Stroke and Fills (p. 117)
  • 3D Type: Beveling Type Outlines (p. 118)
  • Extruding and Creating Perspective (p. 120)
  • Metallic Type and Gradients (p. 122)
  • Type on a Path: Curves, Spirals, and Circles (p. 123)
  • Receding Type into the Distance (p. 124)
  • Inlaid Text: Cropping Objects into Type (p. 126)
  • Filling Shapes with Body Copy (p. 128)
  • Bubbles and Balls: Warp Effects (p. 130)
  • Creating Logotypes: 3D Effects (p. 132)
  • Distressed Type and Alternative Techniques (p. 134)
  • Using Envelopes to Warp Type (p. 136)
  • Masking Images into Type (p. 137)
  • Chapter 5 Preparing Your Images
  • Destination Please? Formatting Images (p. 140)
  • Sizing, Scaling, and Setting Resolution (p. 142)
  • Image Prep: Cropping Images (p. 144)
  • Spot Remover: The Clone Stamp Tool (p. 145)
  • Getting Results: Basic Scanning Techniques (p. 146)
  • Focusing In: Sharpening Images (p. 147)
  • True Colors: Color-Correcting Images (p. 148)
  • Color-Correction 101: A Primer (p. 150)
  • Dodge and Burn: Tonal Correction (p. 152)
  • Scanning Large-Scale Artwork (p. 153)
  • Ghosting Images (p. 154)
  • Silhouetted Images: Clipping Paths (p. 156)
  • Silhouetting Images: The Quick Selection Tool (p. 158)
  • Soft Edges: Feathering Images (p. 159)
  • Creating Natural Shadows (p. 160)
  • The Cutting Edge: Torn Paper Effects (p. 162)
  • 3D Objects and Textures (p. 164)
  • Smart Objects and Silhouetted Images (p. 166)
  • Fade Away: Creating Vignetted Images (p. 168)
  • Manipulating Imagery Using Filters (p. 170)
  • Silhouetted Images: Clipping Paths (p. 156)
  • Silhouetting Images: The Quick Selection Tool (p. 158)
  • Soft Edges: Feathering Images (p. 159)
  • Creating Natural Shadows (p. 160)
  • The Cutting Edge: Torn Paper Effects (p. 162)
  • 3D Objects and Textures (p. 164)
  • Smart Objects and Silhouetted Images (p. 166)
  • Fade Away: Creating Vignetted Images (p. 168)
  • Manipulating Imagery Using Filters (p. 170)
  • Chapter 6 Illustrating Effectively
  • Simple Illustration Approaches (p. 174)
  • Visual References: Tracing and Live Paint (p. 176)
  • Combining Primary Shapes (p. 178)
  • Mirror, Mirror: Building Symmetrical Shapes (p. 180)
  • From Line to Shape: Outline Stroke (p. 181)
  • Refining and Styling Line Quality (p. 182)
  • Between the Lines: The Live Paint Tools (p. 183)
  • Styling Illustrations: Linear Techniques (p. 184)
  • Creating Linear Patterns (p. 186)
  • Keeping Perspective: Cylindrical Shapes (p. 188)
  • Building Interlaced Shapes (p. 190)
  • Coiled Objects: Chain Links and Slinkys (p. 192)
  • Nuts and Bolts: Building and Styling Technical Shapes (p. 194)
  • Vanishing Points and Two-Point Perspective (p. 196)
  • Using Blends to Build Shapes and Create Volume (p. 198)
  • Creating Banners and Ribbons (p. 200)
  • The Final Touch: Backgrounds and Shadows (p. 202)
  • Using Custom Brushes (p. 204)
  • Warp Effects and Custom Brushes (p. 206)
  • Designing Charts and Graphs (p. 208)
  • Creating Variations and Using Artboards (p. 210)
  • Gradient Mesh: Smooth Surfaces (p. 211)
  • Chapter 7 Putting It All Together
  • Prepping Images (p. 214)
  • Why Doesn't the Print Match the Screen? (p. 214)
  • Mechanicals (p. 215)
  • Building Prototypes (p. 215)
  • Creating Acrobat PDF Files (p. 215)
  • Preparing Files for Final Output (p. 216)
  • Color Proofing (p. 217)
  • Collecting for Output: InDesign Packages (p. 218)
  • Fifth Colors (p. 219)
  • Paper Stocks (p. 219)
  • PDF Formats (p. 219)
  • Decimal Conversion Chart (p. 223)
  • Design Resources (p. 225)
  • Bibliography (p. 229)
  • Photography and Illustration Credits (p. 229)
  • Index (p. 231)

Author notes provided by Syndetics

Charles Conover is Director of the Digital Arts and Design Program at the C.W. Post Campus of Long Island University, and former designer and associate art director of PC Magazine at Ziff-Davis Publishing.