Writing successful undergraduate dissertations in games development and computer science [electronic book] / Thomas Hainey and Gavin Baxter.
By: Hainey, Thomas [author]
.
Contributor(s): Baxter, Gavin [author]
.
Material type:
BookPublisher: New York : Routledge, 2023Copyright date: ©2023Description: online resource (x, 294 pages).Content type: text Media type: computer Carrier type: online resourceISBN: 9781000784367 (eBook); 9780367517083 (paperback).Subject(s): Dissertations, Academic -- United States -- authorship| Item type | Current library | Call number | Status | Notes | |
|---|---|---|---|---|---|
| eBook | MTU Online eBook | 808.06 (Browse shelf(Opens below)) | Available | MTU Cork Module COMP 8058 - Core reading. |
Enhanced descriptions from Syndetics:
Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation.
Drawing on the authors' extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover:
Producing literature reviews. Formulating research questions. Understanding epistemologies. Selecting methodologies and research methods. Software development life cycle methodologies. Evaluation, statistical analysis, and formulating conclusions.Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.
Includes bibliographical references and index.
Introduction to dissertations -- Academic rigour -- Citations, referencing and hierarchy of academic sources -- Research ethics -- Dissertation structure in games development and computer science -- Research methodologies and methods -- Formulating research questions: performing a literature review -- Selecting a software or games development life cycle methodology -- Selecting a software design modelling language (SDML) -- Design -- Implementation -- Testing -- Evaluation -- Statistical analysis techniques -- Discussion -- Conclusions -- References -- Appendices -- Writing up and proof Reading -- Data collection mechanisms -- General questionnaire design -- Basic intervention experimental design -- General academic writing tips -- Presenting research -- Defending research.
"Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation-based. This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in Computer Science, Software Engineering or Games Development"-- Provided by publisher.
MTU CORK Module COMP 8058 - Core reading.
Also available in print form.
Electronic reproduction.: ProQuest LibCentral. Mode of access: World Wide Web.
Author notes provided by Syndetics
Thomas Hainey is Programme Leader of Computer Games Development at the University of the West of Scotland, UK.
Gavin Baxter is a lecturer in Computer Games Development at the University of the West of Scotland, UK.